You're not seeking a design critique by the Indignia team, I trust....:
I will throw the crossover in speaker workshop tonight and what it spits out. If you'd like, you can email me the .ZMA and .FRD files for the actual measured responses. Might make the sim a bit more accurate.
Thanks for coming by, NFS!
Here's why Indignia's good:
![]()
Well, a couple of the reasons, anyway.:
Once the crossover is finalized, we'll be showing how to build them, yes.
Maybe we'll be able to talk Jackgiff into doing a PC board layout for the project.... :thmbsp:
"The Seventh Seal" just kicked in here again. You want more bass, move 'em back toward a wall. They're presently playing in free space, without boundary reinforcement, and they're, well, "Mighty Mites" in that department.... :thmbsp:Thats very flat, Is there still more than can be done? They look and sound awful nice right now. Is a tad more in the bass department feasible without giving anything up you now have? Maybe the design is what it is. As a bass reflex ported speaker guy, Had to ask.
"The Seventh Seal" just kicked in here again. You want more bass, move 'em back toward a wall. They're presently playing in free space, without boundary reinforcement, and they're, well, "Mighty Mites" in that department.... :thmbsp:
Impulse occurs at time zero. Frequency response is across the top.Can someone explain to me how the 3D graph works, especially the time factor? :stupid:
Impulse occurs at time zero. Frequency response is across the top.
Indignia driver outputs then decay uniformly at all frequencies. By 1.5 ms, they're all down 20 dB.
[Below that is "stuff."]
"The Seventh Seal" just kicked in here again. You want more bass, move 'em back toward a wall. They're presently playing in free space, without boundary reinforcement, and they're, well, "Mighty Mites" in that department.... :thmbsp:
Indignia drivers on sale at PE through 7/31/08.