I study auditory perception for work, so when I design sound files to be played during experiments, the first channel typically contains audio, while the second channel contains a sync pulse, which is basically a series of square pulses occurring at desired times during the audio.
My issue is that when I design these stimuli, they're saved as .wav files, and are automatically loaded to iTune's library. Sometimes they are accidentally played from my iTunes library, and it seems like the sync pulse in the second channel is really good at destroying the right speaker/earphone/whatever is playing that channel at the time. This makes sense... as going from 0 to relatively high voltage instantly will not be tolerated well by most speakers.
My question is, is there hardware that can prevent damage from this type of signal; some sort of conditioning amplifier? If so, any suggestions?
(I know the answer will ultimately be: "avoid playing bad signals through your headphones", but I am sincerely curious if there's some way to filter the signal to avoid damage)
My issue is that when I design these stimuli, they're saved as .wav files, and are automatically loaded to iTune's library. Sometimes they are accidentally played from my iTunes library, and it seems like the sync pulse in the second channel is really good at destroying the right speaker/earphone/whatever is playing that channel at the time. This makes sense... as going from 0 to relatively high voltage instantly will not be tolerated well by most speakers.
My question is, is there hardware that can prevent damage from this type of signal; some sort of conditioning amplifier? If so, any suggestions?
(I know the answer will ultimately be: "avoid playing bad signals through your headphones", but I am sincerely curious if there's some way to filter the signal to avoid damage)