justin_r_23
Active Member
Honestly, I do not actually know how the AE W3s perform. I have only used the WiiM Pro Plus.
Right now, the WiiM products are not designed to try to synchronize remote speakers with audio entering its Analog to Digital Converter. The remote speakers will be synchronized, but that sound will not be synchronized with anything playing out of the source amp if you have speakers hooked up.
I find it interesting that the Dayton Audio solution claims a latency of 32ms. Audio Engine claims 20ms.
Humans are apparently sensitive to latency as low as 6ms! (https://audient.com/tutorial/audio-latency-explained/)
Right now, the WiiM products are not designed to try to synchronize remote speakers with audio entering its Analog to Digital Converter. The remote speakers will be synchronized, but that sound will not be synchronized with anything playing out of the source amp if you have speakers hooked up.
I find it interesting that the Dayton Audio solution claims a latency of 32ms. Audio Engine claims 20ms.
Humans are apparently sensitive to latency as low as 6ms! (https://audient.com/tutorial/audio-latency-explained/)