cpt_paranoia
Addicted Member
I thought I would look up the dCS Network Bridge (which is a digital rendering engine), to see if they were claiming to be using any unique techniques. I didn't find much, but scroll to the bottom of this page, https://www.dcsltd.co.uk/products/network-bridge/
where you will find this statement:
"Multi-stage power regulation is employed to isolate the sensitive clock circuitry from digital processing noise."
This is exactly what I would expect, and is entirely consistent with what I have said on this thread.
I'm confident that if I popped over to Cambridge and had a chat with the engineers at dCS, we'd understand each other perfectly. I'm sure we'd learn from each other. I will have some tricks I've learned from fields outside audio, and they'll have some tricks from having concentrated on the audio field.
where you will find this statement:
"Multi-stage power regulation is employed to isolate the sensitive clock circuitry from digital processing noise."
This is exactly what I would expect, and is entirely consistent with what I have said on this thread.
Switching supply where appropriate (for the digits), and low-dropout, low noise, linear PSU where appropriate (for the analogue). Multiple linear supplies where necessary in the analogue, for instance, the DAC clock will have its own supply. But this has to be part of a well-designed power supply and system design, with appropriate isolation between the various stages of the processing (e.g. network interface, digital rendering engine, DAC digital interface, DAC clock, DAC analogue output, analogue filtering & amplification). I really don't care too much about the first two. I start to take care with the DAC digital interface onwards.
the high speed digital switching being performed by that processor will generate a huge spectrum of noise
I'm confident that if I popped over to Cambridge and had a chat with the engineers at dCS, we'd understand each other perfectly. I'm sure we'd learn from each other. I will have some tricks I've learned from fields outside audio, and they'll have some tricks from having concentrated on the audio field.
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