IMO, it's better to measure and troubleshoot, rather than change parts, as that's rough on the boards. The electronic knowledge you need is pretty basic, so now's the time to start on that journey! I'm assuming you have a DVM with a diode check mode. It will usually be an ohm range marked with a diode symbol, or a special range of its own. With the meter set to that range, it should read about 0.6, more or less, when you put the probes across a diode (no power applied!) in the forward direction. It should read off scale or a high number when the probes aren't connected or are connected in the reverse direction. You can check many diodes and transistors in-circuit, but not all. To check a transistor you have six possible ways to connect the leads. Somewhere there's a sticky on this, but the short version is, for an NPN, you put the positive lead on the base and should see about 0.6 measured to the emitter and to the collector. For a PNP you put the negative lead on the base and should see about 0.6 measured to the emitter and collector. That will let you track down wrong flavor devices in the wrong place, and mixed up leads.
Both channels being out means that either both channels have the same component error, or there's a power/ground issue, probably lack of same! Can you measure voltages? Measure from the chassis of the unit, which should be ground, to various points on the board. Things that should be ground should give you zero. If not, there's a disconnect in the ground system. Voltages are marked on the schematic, often only for one channel, but they apply to both. If you get something similar, there's no power or ground problem, so it has to be a connection problem. Another thing to check for are solder bridges. It's not hard to short out a signal if solder accidentally bridges two traces. A hidden problem is soldering shielded coax cable- it's easy to melt the soft center conductor so the inner wire touches the shield and the signal gets shorted out.
Regardless, don't get discouraged. These things are always the most frustrating right before you figure them out. (If you get ready to throw the thing against the wall, it's only a short drive to Rochester, and it's downhill!)