First of all, anyone who thinks that studio recordings with separately miced instruments can't produce a soundstage is just using the wrong definition of soundstage which is simply the width of the preceived image. It don't matter if the left tom tom is all the way to the left, out beyond the left speaker, and the right tom tom is all the way to the right beyond the right speaker, which is never the way you would hear it unless you were sitting on the drummer's throne, and even then it wouldn't be this wide. it's still a soundstage by definition. Every properly set-up stereo produces a soundstage from a stereo recording regardless of the venue/micing. Some of the best soundstaging and imaging I've ever heard are from studio recordings.
Furthermore with the newer digital equipment, an engineer can pan an instrument and add/while adding delay to "move" that instrument over similar to what you would actually observe in space. Delay and panning can then also add to a sense of front back (depth) because the ear picks up the delayed signal and interprets it to be a bit further away.
So how does one make the soundstage wider?
Equipment contributes though it's "separation factor." No separation = mono. Poor separation = narrow/poor soundstage and undefined imaging. Obviously, the better the separation, the better the soundstage can be. Also, if a stereo has phasing issues between the channels, this can manifest itself downline hurting the sounstage and imaging creating nulls where they shouldn't be.
For the recording process, the engineer described it best "using a combination of panning an phasing."
Both channels playing the same thing in phase create a mono/center image. But if the channels are out off phase, where they come together they cancel each other out. And, the engineer can adjust panning so as to put where the images come together anywhere between the speakers. So imagine if the engineer panned toward the right, but added the left channel out of phase, it could create a null at the speaker, but not for that sound out beyond the speaker, where the two signals are not out of phase. This is why it can sound wider than the actual distance of the speakers. (Polk actually incorporated this thinking into some of their speakers adding the other channel out of phase to widen the image.)
Furthermore with the newer digital equipment, an engineer can pan an instrument and add/while adding delay to "move" that instrument over similar to what you would actually observe in space. Delay and panning can then also add to a sense of front back (depth) because the ear picks up the delayed signal and interprets it to be a bit further away.
So how does one make the soundstage wider?
Equipment contributes though it's "separation factor." No separation = mono. Poor separation = narrow/poor soundstage and undefined imaging. Obviously, the better the separation, the better the soundstage can be. Also, if a stereo has phasing issues between the channels, this can manifest itself downline hurting the sounstage and imaging creating nulls where they shouldn't be.
For the recording process, the engineer described it best "using a combination of panning an phasing."
Both channels playing the same thing in phase create a mono/center image. But if the channels are out off phase, where they come together they cancel each other out. And, the engineer can adjust panning so as to put where the images come together anywhere between the speakers. So imagine if the engineer panned toward the right, but added the left channel out of phase, it could create a null at the speaker, but not for that sound out beyond the speaker, where the two signals are not out of phase. This is why it can sound wider than the actual distance of the speakers. (Polk actually incorporated this thinking into some of their speakers adding the other channel out of phase to widen the image.)
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