Do you want to replace the screw terminals with something like binding posts?
Projects like this always start with making a model of the parts that will physically interface with the new parts. That means modeling the back of the receiver in the vicinity of the new part location, including the hole in the back plate that will accept the new parts. You may also have to model stuff inside the chassis if it looks like it might interfere with the new part installation.
Get a decent caliper to make measurements. Most 3D printers and slicing software use metric units, so do yourself a favor and start making the mental switch now. Make your measurements in mm. Once that's done, pick out the new hardware (binding posts or whatever) and model it/them in the same CAD file. Position those parts in relation to the model of the back of the receiver, then create the printed plastic part that will fit them together.
You don't have to model every detail of every part! Only as much as will be critical to the installation of new parts. Screws don't have to have threads- just a cylinder the diameter of the screw is usually adequate.
Binding posts often take up more space than screw terminals, so you may find that you can't fit them into the chassis as a replacement for the screw terminals. In that case you can make an adapter that sits between the screw terminals and the binding posts and connects with short wires to the original screw terminals.
This will of course require that you develop some CAD skills. But those skills will be extremely valuable because you have a 3D printer. Once you get a few projects under your belt you'll start thinking of all sorts of things you can do with that printer that don't involve starwars junk or tugboats. And FFS, learn to print in some material besides PLA! PLA sucks. PETG and ABS are both good alternatives.
Fusion360 is good CAD for 3D printing, and there's a free version that will do 10x what you will ever require, but it has a bit of a learning curve. OnShape is similar. You could try DesignSpark Mechanical- very easy to learn and use, and will do 99% of anything you'll ever want to do. Also free. A lot of people start with SketchUp. Unless it has changed in the last few years, I'd avoid it. It's intended for architectural modeling, not mechanical modeling, and tends to produce nonmainfold stl files that require repair before they can be printed.